MPS Issues

Rapidly pressing TAB (or whatever button you bind to bring up the wrist display) can cause the MPS to disappear from the screen but can still be used while the wrist display is on-screen.

Development Comment:

Issue logged, will be worked on after the release of patch

Field of View issues

When using high FoV, monitors can be quite difficult to read as the text is quite small. If possible, have locked FoV whenever using them that offsets higher FoV values used by the player.

Development Comment:

Fixed, will be available in Patch 0.1.9

SDS Disappearing

When in Base 4 Command Center, SDS monitor not accessible from all angles, only from right-hand side of desk and only in specific areas.

Development Comment:

Fixed, will be available in the upcoming patch 0.1.9.

Mouse sensitivity somehow linked to FPS?

Locking frame rate to different values will result in huge changes to the mouse’s sensitivity – lower FPS => more sensitive mouse.

Development Comment:

We were able to decouple all movement inputs from the frame rate, not only from the mouse but also from the keyboard. The game will no longer take frame rate into account when changing player position and mouse input. Fix will be available in patch, thank you for the report.

Losing resouces

when dismantling base parts i don’t get back some or any of the stuff used to make the base part and there needs to be a way to move items from char easier like holding shift and left click to transfer items


Development Comment:

Swift item transfer is already available ( middle mouse button is used to swiftly move items between two storages ).  Instruction/Information icon will be added to the Inventory to provide more information on all the functions available. 

Dematerialization system provides 50 % resources back to the owner (located in the first available main storage “C.A.T” or “Storage building”) if all storages are full, resources will be lost. In the near future player will be able to upgrade Construction bot, to dematerialize buildings with better efficiency.