The M.M.C battery goes low

When i craft some items through the m.m.c the energy goes low and i don’t know how to refill energy. The only way i found was to close the game and restart it, missed i something on how refill energy on the m.m.c ?

Development Comment:
M.M.C just like C.C.C both uses energy from the same source, which is the main base power source. You charge that energy with Solar Panels or Magnetic Wind Turbines. They do refill as fast or as slowly as your base power production.

I did some testing, and restarting the game is not refilling energy at M.M.C (checked with a few of the testers to make sure I’m not the only one not seeing this problem), base most likely manages to produce some of that energy back. In case you will still have a problem with your game, always feel free to contact me at:

Discord LINK:>
or directly by email LINK:>

To minimize confusion in the future, I will update the UI to tell players directly that it’s BASE energy just like it’s a BASE hydrogel.

Snap-to-Grid and Cursor Problem

Main Buildings do not snap to grid (e.g., extension modules) – can only build free-standing buildings.

Modules can connect to other Modules, but Modules do not connect to Main Buildings.

Cursor un-responsive / glitchy when operating the Command Control Communications Station. Have to exit & re-enter station multiple times to get the cursor to work.



Development Comment:
This problem requires more testing, I’m unable to reproduce this error, nor any of the testers have ever found and/or reported this issue before. I will keep testing RTS system extensively and try to find the error. Once again thank you for the report.

We improved CCC mouse control and camera control. This should fix reported problems, fix available in 0.2.0 MW 1.2

WindTurbine Constant Construction


Minor Glitch – When I arrive on the planet, a wind turbine is under construction. Every time I log out, and log back in that same wind turbine is under construction using more & more resources.


Development Comment:
Thank you for the info. The problem is fixed and will be added to the current main branch.
And thank you for your kind words, it always boosts our morals up.

Modules and Main Parts have Power again after loading safegame

I build one T-1 Storage and some Corridor modules – after i while i had to safe power and i switched off the power from T-1 Storage and the Corridor modules. It will take a while till the power is away and then you can see at the display in the T-1 Storage taht there is 0% Power and the Corridor Modules have no light on.

Safe the game and make a reload – later in game i saw that the Corridor Module lights are on and also the light in T-1 Storage is on but the things are switched off as i can see in Base Construction.


Development Comment:
Thank you for the info. I will check the RTS system, and Save/Load system, it should be an easy fix.
Fix added to patch

Character Jump not possible

If you take the Tram to the Gemini Temple and you exit the tram than the character can not jump (space). After a while (50 seconds) the character can jump again.
Went agian into the Tram and the Character can not jump again.

Development Comment:
Fixed it will be added to the fix for tomorrow’s patch. 

Ammo glitch

When unloading the starting pistol ammo goes from say 40 to 900ish
Also not sure if its related but after this bug happens but when accessing corpse inventory all all items are gone


Development Comment:
Thank you for the report, I manage to fix all the problems with the corpse inventory, and weapons reload function. Fix will be available in the upcoming midway patch. 

Menu Screen buttons off to side

2560×1440 monitor

On load, menu buttons are off to side far enough that I can’t read the text.

Development Comment:
This issue should have been fixed in Midway Patch 5, I’m contacting you via provided email for more information. 

Solar panels can be placed too close to buildings

When solar panels are placed too close to a building, when they turn to face the sun, they clip into buildings, blocking hallways and structures

Development Comment:

Fixed, it will be available in the upcoming Midway patch MW 7.
Thank you for the report.

bug and other

build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish
⁕character UI very long, the UI outside
my monitor left and right
my save game food resource empty I think need farm or other
I used google transform language

Development Comment:

“` build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish “`

I’m currently looking into this.

⁕character UI very long, the UI outside
my monitor left and right “`

Minor adjustments to the character UI. (will be added in the upcoming Midway Patch).

“` my save game food resource empty I think need farm or other “`

I was unable to replicate this issue. I will check the code just in case to find a possible issue.

Thank you for the report.


Main Menu – Options – Key Bindings

After starting the game I tried to change the key bindings in main menu (game itself was not startet yet) I can only asign the “left Mouse button”, no other key can be asigned.

When you start a new game story then press escape and select options, then again chnage the key bindings – now you can asign other keys!

Key bindings are not working if you change them in main menu.

22 Januar 2021
Penkury Early Access V.

Development Comment:

Issue logged, thank you for report.
Fixed. Fix will be available in the next Midway Patch MW 4, and on Main Branch in patch