Hydrogel keeps disappearing

Idk how can I check if it\’s midway or main branch, so I\’m just going \”Penkura\”, that\’s what I bought on steam 🙂 So I have the following setup as of now: Command Center +3 Hydrogen Purificator +100 Atmoshperic Vaporator +1,5 on the NEG tab I have nothing at all, yet my oxygen is draining like crazy, and there are buildings with negative hydrogel flow. The rest of the relevant base, and their Hydrogel Flow is: Command Center -50 One Type T connector -1 One Type X connector -3 One Hydrogel Tank with nothing in it (the screen says so) One Storage -4 So in theory I have a 104,5 production, and a 58 consumption, yet I have no oxygen.

 

Development Comment:
Thank you for another report, In the main menu there is an indicator if the game is from Midway Branch or not, but I’m sure you are on the main branch, all of those bugs are already fixed in the midway branch which is accessible to everybody, I’m providing a link to Steam Guide with a very short tutorial on how to access it  Steam Community :: Guide :: How to access Midway Branch of Penkura . The entire Midway branch will soon merge with the Main branch, your save files should without any problem recompile to the Midway branch, and when moving from Midway Branch recompile back to Main Branch after the merge (no need to start from the beginning).  

Sound Volume is stuck

Can’t adjust Sound volume whether on 0% or 100%, the Volume stays the same on all volume bars. Greets Robert P

Development Comment:
Thank you for the report, I’m unable to replicate this problem in the Main or Midway Branch, considering that the system was improved in the Midway branch there is a high chance that its already fixed by default on the Midway branch. I’m providing a link to Steam Guide with a very short tutorial on how to access it  Steam Community :: Guide :: How to access Midway Branch of Penkura . The entire Midway branch will soon merge with the Main branch, your save files should without any problem recompile to the Midway branch, and when moving from Midway Branch recompile back to Main Branch after the merge (no need to start from the beginning).  Until that happens I will leave this bug report open just incase. 

Base building – New modules doesn\’t snap in place

I\’ve tried to extend the base a few times, but it seems that only connectors snap in place of other connectors. If I try to build a storage, I can\’t merge it with the base. The only way was to build an airlock facing the entry of the storage, creating a sort of V shape, where the airlock stairs overlap each other, but that\’s also a texture bug.

Development Comment:
Thank you for the report, we tried to reproduce this problem but we are unable to.
If you could provide a bit more information about this problem, is this in Midway Branch or the Main branch? Did this happen with all the buildings or just the Storage building?
Bug seems to be already fixed in the Midway branch, just in case I’m providing link to the short guide on how to access it Steam Community :: Guide :: How to access Midway Branch of Penkura . The entire Midway branch will soon merge with the Main branch, your save files should without any problem recompile to the Midway branch, and when moving from Midway Branch recompile back to Main Branch after the merge (no need to start from the beginning).  

Build requirements exceed CAT Depository (IP)

Hydrogel Purificator and Tirix Fusion Power Plant both exceed the limit of IP that can be placed in CAT Depository: The purificator requires 1090 IP, Tirix require 1425 IP. I\’m unaware if there\’s a Blueprint for CAT Dep. size increase, please do tell me if it\’s available, and I just didn\’t find it yet.

Development Comment:
Hello, this is by design, C.A.T has a limited storage space and it requires to be extended by building T-1 Storages, each building having “Storage” in the title is an extension of C.A.T, which will sum all resources while building. You can read about it in Command Center P.D.S under the Base Construction page. We plan to add a small notification/tutorial about this to improve player-game communication.

RTS Base Construction: Snap Point not reappearing

I really like to plan my base far ahead but if I delete a module or a building the blue “snap point” from the previos module is not reappearing. Only saving and loading this save is getting the snap points back. (Restarting game is NOT necessary.)

Development Comment:
Thank you for the report, already working on fixing it. 

Lazarus Bed: stuck at loading screen

Started a new game after the big patch (took the chance because my buildings of the base also weren’t visible as someone else mentioned). At the start where you have to get the key at Doctor Januszkiewicz’s room. There’s a problem if you don’t exactly do the things in the order of the quest. If you went to Januszkiewicz’s room to get the key before the A.I. asked you to then you will be stuck: When I lay down in the “Bio-Reconstruction Chamber” in the Medbay at Lazarus I’m stuck at the loading screen “Synchronizing” and “Initalizing Neurocore A…” and the blue ball is moving but still nothing is happening. So, if you lay down in the Lazarus bed the game should react to: 1) you opened the MedBay because you know the key from previous savegame (or you went to Dr. Januskiewiecz’s room before it was meant to be) or 2) you didn’t meet the A.I. and therefore there is no meaning in laying down in the bed

Development Comment:
Thank you for the detailed explanation, I’m currently working on this issue, and will send the fix as soon as possible.

Development Comment #2:
We discovered that the error with the game hanging on the loading screen was related to the newer version of the Engine we transfer the project on, we believe that it’s entirely fixed with the new game updated but cannot guarantee it if by any chance this error (being stuck in the loading screen) reappears please inform us as soon as possible.

Growbed: Amount of inserted Biowaste not being saved

After reloading save file the amount of inserted biowaste is always zero, so any added biowaste is gone.

Development Comment:
Thank you for the report. Fix, will be available in a few hours on Midway Branch.

Nutrino Box has the picture from Nutrino Bar

in my inventory i have some nutrino boxes and some nutrino bars but they have the same picture – it seems that the nutrino box is useing the picture from nutrino bar Penkura midway branch V0.2.0 MW11.3

Development Comment:
Thank you for the report Ferlione, fixed, I will release the patch later today, with this and a few other improvements. 

Dematerialization starts without CAT in place

I had to plan a lot of buildings (corridors, medbay and so on) – i want to dematerialize 2 Atmospheric Vaporator – so i select one Vaporator after another and select \”request for dematerialization\” – CAT will not du this because it want to build the pending buildings, so i set each other building to \”awaiting construction\” – i saw that one Vaporator disappears lik it would be dematerialized from CAT but CAT was at an other place – so?? Now CAT moves to the empty place and cannot dematerialize the Vaporator because it is not here anymore. After saving the game and load them again CAT continoues with other work, that fine. Penkura Midway branch V 0.2.0 MW 11.3

Development Comment:
Thank you for the report Ferlione, that is a very interesting bug, I will look into this immediately, thank you for the detailed explanation. 

Items Disapearing

If you drag any item onto Molecular Reconstruction Tool then the item will disappear.

Development Comment:
Thank you for the report. I and a few other testers tried to replicate this error, but items as they should just swap spaces, no items are disappearing. We will keep trying to replicate this error, if it’s possible could you provide a bit more information? Is the MRT in your inventory or any kind of storage? Is the item being dragged over MRT in the same storage/inventory?

Development Comment #2:
After long testing on multiple saves, we were unable to duplicate this error, just in case, I added additional checks to make sure that only items that CAN be merged will be merged. I will mark this as fixed but will keep an eye on this for future reference. Fix available in Midway Patch 11.32.