Menu Screen buttons off to side

2560×1440 monitor

On load, menu buttons are off to side far enough that I can’t read the text.

Development Comment:
This issue should have been fixed in Midway Patch 5, I’m contacting you via provided email for more information. 

Solar panels can be placed too close to buildings

When solar panels are placed too close to a building, when they turn to face the sun, they clip into buildings, blocking hallways and structures

Development Comment:

Fixed, it will be available in the upcoming Midway patch 0.1.9.3 MW 7.
Thank you for the report.

bug and other

build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish
————————-
⁕character UI very long, the UI outside
my monitor left and right
————————-
my save game food resource empty I think need farm or other
————————-
I used google transform language

Development Comment:

“` build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish “`

I’m currently looking into this.


“`
⁕character UI very long, the UI outside
my monitor left and right “`

Minor adjustments to the character UI. (will be added in the upcoming Midway Patch).

“` my save game food resource empty I think need farm or other “`

I was unable to replicate this issue. I will check the code just in case to find a possible issue.

Thank you for the report.

 

Main Menu – Options – Key Bindings

After starting the game I tried to change the key bindings in main menu (game itself was not startet yet) I can only asign the “left Mouse button”, no other key can be asigned.

When you start a new game story then press escape and select options, then again chnage the key bindings – now you can asign other keys!

Key bindings are not working if you change them in main menu.

22 Januar 2021
20:15h
Penkury Early Access V.0.1.9.2.2

Development Comment:

Issue logged, thank you for report.
Fixed. Fix will be available in the next Midway Patch 0.1.9.2 MW 4, and on Main Branch in patch 0.1.9.3.

Ghosting

When moving the camera around quickly with the MPS (might happen for other equippable items, not tested yet), there is an afterimage left behind as you turn the camera. Also noticed on your arm when trying to sleep in the Lazarus bed after waking up for the first time.

Development Comment:

This issue is connected with the Unreal Engine older version of Anti-Aliasing. For the moment, we cannot do anything to fix this issue, without removing other graphical issues, Epic Games will provide a newer improved version of Anti-Aliasing in Unreal Engine 5 which we will move to as soon as it is available.

EDIT:
We have improved Anti-Aliasing with another layer of per-frame object correction, which limits ghosting to the (till update to Unreal Engine 5) minimum.
We will get back to this issue after moving to UE5.

Solid Construction Component and Solid State Battery

Misspelled as \”Solid Constructio(m) Component and Solid State Batter(ie)\” on their respective models

Development Comment:

Fixed. Updated textures will be available in patch 0.1.9.

MPS Issues

Rapidly pressing TAB (or whatever button you bind to bring up the wrist display) can cause the MPS to disappear from the screen but can still be used while the wrist display is on-screen.

Development Comment:

Issue logged, will be worked on after the release of patch 0.1.9.1

Scrolling the SDS screen

When scrolling up and down when using the SDS, text becomes very difficult to read and is somewhat hard on the eyes, especially if you are reading long paragraphs.

Development Comment:

This is the same issue as with ghosting (anti-aliasing) for the moment this can’t be fixed till a newer updated version of anti-aliasing is available in the Unreal Engine 5.
In the meantime, we will add a possible solution to the problem, by removing the scroll and adding the switch page function.
Navigation will be a little bit harder but it will much easier on the eyes.

Update: We were able to create our own Anti Aliasing system that works only on 3d UI, it should stabilize text when scrolling. The solution is not yet fully developed but it’s much better than what it was by default, for the moment this issue will be treated as resolved till Unreal Engine 5 with new AA is available. 

Field of View issues

When using high FoV, monitors can be quite difficult to read as the text is quite small. If possible, have locked FoV whenever using them that offsets higher FoV values used by the player.

Development Comment:

Fixed, will be available in Patch 0.1.9

SDS Disappearing

When in Base 4 Command Center, SDS monitor not accessible from all angles, only from right-hand side of desk and only in specific areas.

Development Comment:

Fixed, will be available in the upcoming patch 0.1.9.