The M.M.C battery goes low

When i craft some items through the m.m.c the energy goes low and i don’t know how to refill energy. The only way i found was to close the game and restart it, missed i something on how refill energy on the m.m.c ?

Development Comment:
M.M.C just like C.C.C both uses energy from the same source, which is the main base power source. You charge that energy with Solar Panels or Magnetic Wind Turbines. They do refill as fast or as slowly as your base power production.

I did some testing, and restarting the game is not refilling energy at M.M.C (checked with a few of the testers to make sure I’m not the only one not seeing this problem), base most likely manages to produce some of that energy back. In case you will still have a problem with your game, always feel free to contact me at:

Discord LINK:>
or directly by email LINK:>

To minimize confusion in the future, I will update the UI to tell players directly that it’s BASE energy just like it’s a BASE hydrogel.

Snap-to-Grid and Cursor Problem

Main Buildings do not snap to grid (e.g., extension modules) – can only build free-standing buildings.

Modules can connect to other Modules, but Modules do not connect to Main Buildings.

Cursor un-responsive / glitchy when operating the Command Control Communications Station. Have to exit & re-enter station multiple times to get the cursor to work.



Development Comment:
This problem requires more testing, I’m unable to reproduce this error, nor any of the testers have ever found and/or reported this issue before. I will keep testing RTS system extensively and try to find the error. Once again thank you for the report.

We improved CCC mouse control and camera control. This should fix reported problems, fix available in 0.2.0 MW 1.2

WindTurbine Constant Construction


Minor Glitch – When I arrive on the planet, a wind turbine is under construction. Every time I log out, and log back in that same wind turbine is under construction using more & more resources.


Development Comment:
Thank you for the info. The problem is fixed and will be added to the current main branch.
And thank you for your kind words, it always boosts our morals up.

Modules and Main Parts have Power again after loading safegame

I build one T-1 Storage and some Corridor modules – after i while i had to safe power and i switched off the power from T-1 Storage and the Corridor modules. It will take a while till the power is away and then you can see at the display in the T-1 Storage taht there is 0% Power and the Corridor Modules have no light on.

Safe the game and make a reload – later in game i saw that the Corridor Module lights are on and also the light in T-1 Storage is on but the things are switched off as i can see in Base Construction.


Development Comment:
Thank you for the info. I will check the RTS system, and Save/Load system, it should be an easy fix.
Fix added to patch

Glitch through the wall

In the Gemini Temple arrival zone after teleportation in that room there is one door frame and at the opposite there is a round plate at the floor – left to this round plate (at around 11 o’clock) you can look through the outside wall and see the colourful teleport (or wormwhole) sequence.

Development Comment:
Fixed it will be added to the fix for tomorrow’s patch. Amazing that you found this, really good exploration. 

Character Jump not possible

If you take the Tram to the Gemini Temple and you exit the tram than the character can not jump (space). After a while (50 seconds) the character can jump again.
Went agian into the Tram and the Character can not jump again.

Development Comment:
Fixed it will be added to the fix for tomorrow’s patch. 

Door at the end of first elevator

After a fresh start at the Winterbase you went with the elevator down to floor 8. The Elevator door automatically opens – now go in front of the elevator door button console at the right. The Elevator door will close – make a step to the left – you hear the door opening sound but the door is still closed. I fyou do this more often strange door sounds happens and the door could be blocked in closed state.

Development Comment:
Found the problem, it will be fixed in the upcoming Midway 1 of patch 0.2.0.  Thank you for the report.


I’m moving the fix for patch, as it was an easy fix. 

Ammo glitch

When unloading the starting pistol ammo goes from say 40 to 900ish
Also not sure if its related but after this bug happens but when accessing corpse inventory all all items are gone


Development Comment:
Thank you for the report, I manage to fix all the problems with the corpse inventory, and weapons reload function. Fix will be available in the upcoming midway patch. 

Menu Screen buttons off to side

2560×1440 monitor

On load, menu buttons are off to side far enough that I can’t read the text.

Development Comment:
This issue should have been fixed in Midway Patch 5, I’m contacting you via provided email for more information. 

Solar panels can be placed too close to buildings

When solar panels are placed too close to a building, when they turn to face the sun, they clip into buildings, blocking hallways and structures

Development Comment:

Fixed, it will be available in the upcoming Midway patch MW 7.
Thank you for the report.