Ghosting

When moving the camera around quickly with the MPS (might happen for other equippable items, not tested yet), there is an afterimage left behind as you turn the camera. Also noticed on your arm when trying to sleep in the Lazarus bed after waking up for the first time.

Development Comment:

This issue is connected with the Unreal Engine older version of Anti-Aliasing. For the moment, we cannot do anything to fix this issue, without removing other graphical issues, Epic Games will provide a newer improved version of Anti-Aliasing in Unreal Engine 5 which we will move to as soon as it is available.

EDIT:
We have improved Anti-Aliasing with another layer of per-frame object correction, which limits ghosting to the (till update to Unreal Engine 5) minimum.
We will get back to this issue after moving to UE5.

Solid Construction Component and Solid State Battery

Misspelled as \”Solid Constructio(m) Component and Solid State Batter(ie)\” on their respective models

Development Comment:

Fixed. Updated textures will be available in patch 0.1.9.

MPS Issues

Rapidly pressing TAB (or whatever button you bind to bring up the wrist display) can cause the MPS to disappear from the screen but can still be used while the wrist display is on-screen.

Development Comment:

Issue logged, will be worked on after the release of patch 0.1.9.1

Scrolling the SDS screen

When scrolling up and down when using the SDS, text becomes very difficult to read and is somewhat hard on the eyes, especially if you are reading long paragraphs.

Development Comment:

This is the same issue as with ghosting (anti-aliasing) for the moment this can’t be fixed till a newer updated version of anti-aliasing is available in the Unreal Engine 5.
In the meantime, we will add a possible solution to the problem, by removing the scroll and adding the switch page function.
Navigation will be a little bit harder but it will much easier on the eyes.

Update: We were able to create our own Anti Aliasing system that works only on 3d UI, it should stabilize text when scrolling. The solution is not yet fully developed but it’s much better than what it was by default, for the moment this issue will be treated as resolved till Unreal Engine 5 with new AA is available. 

Field of View issues

When using high FoV, monitors can be quite difficult to read as the text is quite small. If possible, have locked FoV whenever using them that offsets higher FoV values used by the player.

Development Comment:

Fixed, will be available in Patch 0.1.9

SDS Disappearing

When in Base 4 Command Center, SDS monitor not accessible from all angles, only from right-hand side of desk and only in specific areas.

Development Comment:

Fixed, will be available in the upcoming patch 0.1.9.

Texture and model issues

When talking to the Neurocore in Base 4 before entering the Lazarus bay, a set of computers and monitors in the room disappear when you move too far away from them.

Development Comment:

Fixed, will be available in the upcoming patch 0.1.9.

game does not start

Hello. The game does not start, a message pops up: the entry point for the CreateDXGIFactory2 procedure was not found in the dxgi.dll library.
I have win7, directx 11 (dxdiag does not report any problems), firewall (HIPS) or antivirus are not blocking the game.

pozdrawiam
M.

 

Development Comment:

This is a known issue with the Unreal Engine 4.25, (appearing in some versions of Windows 7) I’m already contacting the Epic Games for the assistance with this bug.
Our own solution to the problem will be released in a few hours hopefully fixing this issue.  

No sound

Hi,
I just bought Penkura on Steam but when I launch it, I don’t have any sound. I don’t have any sound issues aside from this game.
Regards,
PG

Development Comment:

An email with questions regarding this error was sent. (Awaiting more data).

Mouse sensitivity somehow linked to FPS?

Locking frame rate to different values will result in huge changes to the mouse’s sensitivity – lower FPS => more sensitive mouse.

Development Comment:

We were able to decouple all movement inputs from the frame rate, not only from the mouse but also from the keyboard. The game will no longer take frame rate into account when changing player position and mouse input. Fix will be available in patch 0.1.7.2, thank you for the report.