Can not continue storyline.

Sara will not talk to me about Rail station gate being locked

Development Comment:
Hello Raziel, MonoRail Station mission and dialogs around it will be added after the upcoming patch. The upcoming patch is about Med-Center, and the patch after it is MonoRail Station Mission, Dialogs, and a new game function. Patches after that will allow players to use the MonoRail Station to explore new zones. I will mark this as INPROGRESS and switch it to FIXED when the patch with new dialogs and mission is released. 

Avast Antivir always check Penkura-Win64-Shipping.exe after upgrade

It happens now the second or third time. After update and first start from Penkura, my Avast Antivir will check the Penkura-Win64-Shipping.exe dedected by “CyberCapture”. I can click exit at my antivir and the game runs normal. Penkura Midway build V0.2.0 MW 10

Development Comment:
Thank you for the report Ferlione. Indeed I heard from other devs that some Unity, Unreal, and Godot games provide this error, I will look into this but can’t say what I can do on my side to fix this. 

Sara says a different message as shown part 2

First contact with Sara, you answer by 1, 1, 1, 1, 1 – she gives the answer “Accessing the exit won’t be possible ….” – now press 1 – she speak to you in correct order but on screen she show the answer “Accessing the exit won’t be possible ….” Penkura Midway Branch 0.2.0 MW 10

Development Comment:
Thank you for the report Ferlione. Fixed, added to MW 10.1. 

Stuck inside a rock

In the starting area near the crashed robot I saw some rocks that looked like I could climb them, but when I jumped on one I fell through it and cannot get out.

Development Comment:
Thank you for the report, I tested out the location, and it seems to be already fixed on the Midway Branch. Just in case I will double-check collisions of other rock formations to make sure they don’t have any holes in their collisions. I will also add untuck function in the near future to mitigate the problem in case it will appear again.  I’m providing a link on how to access the Midway Branch if you want to test out that version (your save files should work without any problems there, so there is no need of starting from scratch).
Once again thank you for the report.

Steam Community :: Guide :: How to access Midway Branch of Penkura

Negative inventory weight and negative item stack count

Hello, I think it happened while transferring an item from crafting table into my inventory. Next time I opened MMS storage, it showed there is 65x solid construction – but I didn’t build that. When I tried to move it to my inventory, I received x-65 solid construction. I realized that the inventory in MMS was vastly overcrowded (1660/500) and I realized that if I drop its storage below maximum and then move negative items back – it fixes its storage, but my own remained messed up. I managed to mess up CATS inventory same way, and repair it same way. The only way to fix my own inventory was to kill myself.

Development Comment:
Thank you for the report, I need to double-check if the same error appears in Midway, as inventory was drastically changed in Midway.

After long experimentation, I was unable to duplicate the error. Just in case I wrote a small security system into all systems that are connected to Storage/Inventory, to clean it from any possible errors of this nature. The fix will appear in Midway Brach 0.2.0 MW 9. Once again thank you for the report. 


The M.M.C battery goes low

When i craft some items through the m.m.c the energy goes low and i don’t know how to refill energy. The only way i found was to close the game and restart it, missed i something on how refill energy on the m.m.c ?

Development Comment:
M.M.C just like C.C.C both uses energy from the same source, which is the main base power source. You charge that energy with Solar Panels or Magnetic Wind Turbines. They do refill as fast or as slowly as your base power production.

I did some testing, and restarting the game is not refilling energy at M.M.C (checked with a few of the testers to make sure I’m not the only one not seeing this problem), base most likely manages to produce some of that energy back. In case you will still have a problem with your game, always feel free to contact me at:

Discord LINK:>
or directly by email LINK:>

To minimize confusion in the future, I will update the UI to tell players directly that it’s BASE energy just like it’s a BASE hydrogel.

Snap-to-Grid and Cursor Problem

Main Buildings do not snap to grid (e.g., extension modules) – can only build free-standing buildings.

Modules can connect to other Modules, but Modules do not connect to Main Buildings.

Cursor un-responsive / glitchy when operating the Command Control Communications Station. Have to exit & re-enter station multiple times to get the cursor to work.



Development Comment:
This problem requires more testing, I’m unable to reproduce this error, nor any of the testers have ever found and/or reported this issue before. I will keep testing RTS system extensively and try to find the error. Once again thank you for the report.

We improved CCC mouse control and camera control. This should fix reported problems, fix available in 0.2.0 MW 1.2

WindTurbine Constant Construction


Minor Glitch – When I arrive on the planet, a wind turbine is under construction. Every time I log out, and log back in that same wind turbine is under construction using more & more resources.


Development Comment:
Thank you for the info. The problem is fixed and will be added to the current main branch.
And thank you for your kind words, it always boosts our morals up.

Modules and Main Parts have Power again after loading safegame

I build one T-1 Storage and some Corridor modules – after i while i had to safe power and i switched off the power from T-1 Storage and the Corridor modules. It will take a while till the power is away and then you can see at the display in the T-1 Storage taht there is 0% Power and the Corridor Modules have no light on.

Safe the game and make a reload – later in game i saw that the Corridor Module lights are on and also the light in T-1 Storage is on but the things are switched off as i can see in Base Construction.


Development Comment:
Thank you for the info. I will check the RTS system, and Save/Load system, it should be an easy fix.
Fix added to patch

Glitch through the wall

In the Gemini Temple arrival zone after teleportation in that room there is one door frame and at the opposite there is a round plate at the floor – left to this round plate (at around 11 o’clock) you can look through the outside wall and see the colourful teleport (or wormwhole) sequence.

Development Comment:
Fixed it will be added to the fix for tomorrow’s patch. Amazing that you found this, really good exploration.