Menu Screen buttons off to side

2560×1440 monitor

On load, menu buttons are off to side far enough that I can’t read the text.

Development Comment:
This issue should have been fixed in Midway Patch 5, I’m contacting you via provided email for more information. 

bug and other

build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish
————————-
⁕character UI very long, the UI outside
my monitor left and right
————————-
my save game food resource empty I think need farm or other
————————-
I used google transform language

Development Comment:

“` build some module->save game->load game->ghosting
(arrow survive)
I can’t select the module
but I give resource, working and finish “`

I’m currently looking into this.


“`
⁕character UI very long, the UI outside
my monitor left and right “`

Minor adjustments to the character UI. (will be added in the upcoming Midway Patch).

“` my save game food resource empty I think need farm or other “`

I was unable to replicate this issue. I will check the code just in case to find a possible issue.

Thank you for the report.

 

Scrolling the SDS screen

When scrolling up and down when using the SDS, text becomes very difficult to read and is somewhat hard on the eyes, especially if you are reading long paragraphs.

Development Comment:

This is the same issue as with ghosting (anti-aliasing) for the moment this can’t be fixed till a newer updated version of anti-aliasing is available in the Unreal Engine 5.
In the meantime, we will add a possible solution to the problem, by removing the scroll and adding the switch page function.
Navigation will be a little bit harder but it will much easier on the eyes.

Update: We were able to create our own Anti Aliasing system that works only on 3d UI, it should stabilize text when scrolling. The solution is not yet fully developed but it’s much better than what it was by default, for the moment this issue will be treated as resolved till Unreal Engine 5 with new AA is available. 

Field of View issues

When using high FoV, monitors can be quite difficult to read as the text is quite small. If possible, have locked FoV whenever using them that offsets higher FoV values used by the player.

Development Comment:

Fixed, will be available in Patch 0.1.9

SDS Disappearing

When in Base 4 Command Center, SDS monitor not accessible from all angles, only from right-hand side of desk and only in specific areas.

Development Comment:

Fixed, will be available in the upcoming patch 0.1.9.

Mouse sensitivity somehow linked to FPS?

Locking frame rate to different values will result in huge changes to the mouse’s sensitivity – lower FPS => more sensitive mouse.

Development Comment:

We were able to decouple all movement inputs from the frame rate, not only from the mouse but also from the keyboard. The game will no longer take frame rate into account when changing player position and mouse input. Fix will be available in patch 0.1.7.2, thank you for the report.