Scrolling the SDS screen
When scrolling up and down when using the SDS, text becomes very difficult to read and is somewhat hard on the eyes, especially if you are reading long paragraphs.
This is the same issue as with ghosting (anti-aliasing) for the moment this can’t be fixed till a newer updated version of anti-aliasing is available in the Unreal Engine 5.
In the meantime, we will add a possible solution to the problem, by removing the scroll and adding the switch page function.
Navigation will be a little bit harder but it will much easier on the eyes.
Update: We were able to create our own Anti Aliasing system that works only on 3d UI, it should stabilize text when scrolling. The solution is not yet fully developed but it’s much better than what it was by default, for the moment this issue will be treated as resolved till Unreal Engine 5 with new AA is available.
Field of View issues
When using high FoV, monitors can be quite difficult to read as the text is quite small. If possible, have locked FoV whenever using them that offsets higher FoV values used by the player.
Fixed, will be available in Patch 0.1.9
When in Base 4 Command Center, SDS monitor not accessible from all angles, only from right-hand side of desk and only in specific areas.
Fixed, will be available in the upcoming patch 0.1.9.
Mouse sensitivity somehow linked to FPS?
Locking frame rate to different values will result in huge changes to the mouse’s sensitivity – lower FPS => more sensitive mouse.
We were able to decouple all movement inputs from the frame rate, not only from the mouse but also from the keyboard. The game will no longer take frame rate into account when changing player position and mouse input. Fix will be available in patch 0.1.7.2, thank you for the report.