Base building – New modules doesn\’t snap in place
I\’ve tried to extend the base a few times, but it seems that only connectors snap in place of other connectors. If I try to build a storage, I can\’t merge it with the base. The only way was to build an airlock facing the entry of the storage, creating a sort of V shape, where the airlock stairs overlap each other, but that\’s also a texture bug.
Thank you for the report, we tried to reproduce this problem but we are unable to.
If you could provide a bit more information about this problem, is this in Midway Branch or the Main branch? Did this happen with all the buildings or just the Storage building?
Bug seems to be already fixed in the Midway branch, just in case I’m providing link to the short guide on how to access it Steam Community :: Guide :: How to access Midway Branch of Penkura . The entire Midway branch will soon merge with the Main branch, your save files should without any problem recompile to the Midway branch, and when moving from Midway Branch recompile back to Main Branch after the merge (no need to start from the beginning).
Fixed, once again thank you for the report.
RTS Base Construction: Snap Point not reappearing
I really like to plan my base far ahead but if I delete a module or a building the blue “snap point” from the previos module is not reappearing. Only saving and loading this save is getting the snap points back. (Restarting game is NOT necessary.)
Thank you for the report, already working on fixing it.
Fixed, once again thank you for the report.
Dematerialization starts without CAT in place
I had to plan a lot of buildings (corridors, medbay and so on) – i want to dematerialize 2 Atmospheric Vaporator – so i select one Vaporator after another and select \”request for dematerialization\” – CAT will not du this because it want to build the pending buildings, so i set each other building to \”awaiting construction\” – i saw that one Vaporator disappears lik it would be dematerialized from CAT but CAT was at an other place – so?? Now CAT moves to the empty place and cannot dematerialize the Vaporator because it is not here anymore. After saving the game and load them again CAT continoues with other work, that fine. Penkura Midway branch V 0.2.0 MW 11.3
Thank you for the report Ferlione, that is a very interesting bug, I will look into this immediately, thank you for the detailed explanation.
Fixed, once again thank you for the report Ferlione.
If you drag any item onto Molecular Reconstruction Tool then the item will disappear.
Thank you for the report. I and a few other testers tried to replicate this error, but items as they should just swap spaces, no items are disappearing. We will keep trying to replicate this error, if it’s possible could you provide a bit more information? Is the MRT in your inventory or any kind of storage? Is the item being dragged over MRT in the same storage/inventory?
Development Comment #2:
After long testing on multiple saves, we were unable to duplicate this error, just in case, I added additional checks to make sure that only items that CAN be merged will be merged. I will mark this as fixed but will keep an eye on this for future reference. Fix available in Midway Patch 11.32.
Having Bug 817 Recur in my Game
Had Negative Inventory when moving Solid Construction parts to my inventory from the Crafting Table. I didnt kill myself to fix like previous bug Report, I kinda still have the issue I just set it off into a container where it will reside and doesnt affect anything else but weight is in the negative for one of my storage lockers. Might be a neat way to circumvent the lack of storage space in this game seeing as how it affects any container its placed in.
Thank you for the report Titangear, this bug should be already fixed in the Midway Branch, (as I notice you set that its in Penkura Main branch). Just in case before setting that this is already fixed, I will double-check the system in Midway.
Development Comment #2:
Added additional security system to prevent items, events, triggers, and death, to deduct from the player more than required Inventory Points (IP). There is also an additional check in the user interface in case of moving a massive amount of items while UI is being removed from the screen (shut off). Fix will be added to the upcoming Patch 10.5.
Start new game is not working anymore
Start a brand new game – select begin at the Early Access Warning – end the intro – walk outside the truck in front of the elevator and save the game – load the saved game – press escape and Exit to Menu without saving again. Start a brand new game – select begin at the Early Access Warning – the last loaded game will start!! This happens until you restart the whole game. Penkura Midway Branch 0.2.0 MW 9.22
Thank you for the report. Looking into this.
Problem fixed, it will be available in Midway 9.23.
Stuck in story dialogue
https://steamcommunity.com/sharedfiles/filedetails/?id=2778485137 This storyline dialogue does not appear to progress any further, and I cannot leave it by pressing esc, F, or any number keys (I tried 1 2 3 4 and so on in case of hidden dialogue options). It is not possible to save in this circumstance so I cannot see if saving and loading would fix it, and will have to resume from an earlier point instead.
Thank you for the report.
Fixed, the patch should be available on Midway in about 20 minutes.
Stuck inside a rock
In the starting area near the crashed robot I saw some rocks that looked like I could climb them, but when I jumped on one I fell through it and cannot get out. https://steamcommunity.com/sharedfiles/filedetails/?id=2777380608 https://steamcommunity.com/sharedfiles/filedetails/?id=2777380449
Thank you for the report, I tested out the location, and it seems to be already fixed on the Midway Branch. Just in case I will double-check collisions of other rock formations to make sure they don’t have any holes in their collisions. I will also add untuck function in the near future to mitigate the problem in case it will appear again. I’m providing a link on how to access the Midway Branch if you want to test out that version (your save files should work without any problems there, so there is no need of starting from scratch).
Once again thank you for the report.
Steam Community :: Guide :: How to access Midway Branch of Penkura
Fixing position is diplayed and you where set to the temple
Start afresh game – take the elevator down – the door is open – at the left there is the control panel from the elevator – press c to “crouch” and go into the corner from the control panel – look up and press F – you will be teleported to the temple with the message “fixing position ……” Penkura Midway Branch 0.2.0 MW 8
Thank you for the report, I have to admit that is one of the coolest bugs found in Penkura, that lead to fixing other things. Fix will be available in MW 9.
Negative inventory weight and negative item stack count
Hello, I think it happened while transferring an item from crafting table into my inventory. Next time I opened MMS storage, it showed there is 65x solid construction – but I didn’t build that. When I tried to move it to my inventory, I received x-65 solid construction. I realized that the inventory in MMS was vastly overcrowded (1660/500) and I realized that if I drop its storage below maximum and then move negative items back – it fixes its storage, but my own remained messed up. I managed to mess up CATS inventory same way, and repair it same way. The only way to fix my own inventory was to kill myself.
Thank you for the report, I need to double-check if the same error appears in Midway, as inventory was drastically changed in Midway.
After long experimentation, I was unable to duplicate the error. Just in case I wrote a small security system into all systems that are connected to Storage/Inventory, to clean it from any possible errors of this nature. The fix will appear in Midway Brach 0.2.0 MW 9. Once again thank you for the report.