When moving the camera around quickly with the MPS (might happen for other equippable items, not tested yet), there is an afterimage left behind as you turn the camera. Also noticed on your arm when trying to sleep in the Lazarus bed after waking up for the first time.
This issue is connected with the Unreal Engine older version of Anti-Aliasing. For the moment, we cannot do anything to fix this issue, without removing other graphical issues, Epic Games will provide a newer improved version of Anti-Aliasing in Unreal Engine 5 which we will move to as soon as it is available.
We have improved Anti-Aliasing with another layer of per-frame object correction, which limits ghosting to the (till update to Unreal Engine 5) minimum.
We will get back to this issue after moving to UE5.
Solid Construction Component and Solid State Battery
Misspelled as \”Solid Constructio(m) Component and Solid State Batter(ie)\” on their respective models
Fixed. Updated textures will be available in patch 0.1.9.
Texture and model issues
When talking to the Neurocore in Base 4 before entering the Lazarus bay, a set of computers and monitors in the room disappear when you move too far away from them.
Fixed, will be available in the upcoming patch 0.1.9.
when dismantling base parts i don’t get back some or any of the stuff used to make the base part and there needs to be a way to move items from char easier like holding shift and left click to transfer items
Swift item transfer is already available ( middle mouse button is used to swiftly move items between two storages ). Instruction/Information icon will be added to the Inventory to provide more information on all the functions available.
Dematerialization system provides 50 % resources back to the owner (located in the first available main storage “C.A.T” or “Storage building”) if all storages are full, resources will be lost. In the near future player will be able to upgrade Construction bot, to dematerialize buildings with better efficiency.