WindTurbine Constant Construction
CONGRATULATIONS on a GREAT GAME!
Minor Glitch – When I arrive on the planet, a wind turbine is under construction. Every time I log out, and log back in that same wind turbine is under construction using more & more resources.
Thank you for the info. The problem is fixed and will be added to the current main branch.
And thank you for your kind words, it always boosts our morals up.
Modules and Main Parts have Power again after loading safegame
I build one T-1 Storage and some Corridor modules – after i while i had to safe power and i switched off the power from T-1 Storage and the Corridor modules. It will take a while till the power is away and then you can see at the display in the T-1 Storage taht there is 0% Power and the Corridor Modules have no light on.
Safe the game and make a reload – later in game i saw that the Corridor Module lights are on and also the light in T-1 Storage is on but the things are switched off as i can see in Base Construction.
Thank you for the info. I will check the RTS system, and Save/Load system, it should be an easy fix.
Fix added to patch 0.1.9.3.2.
Glitch through the wall
In the Gemini Temple arrival zone after teleportation in that room there is one door frame and at the opposite there is a round plate at the floor – left to this round plate (at around 11 o’clock) you can look through the outside wall and see the colourful teleport (or wormwhole) sequence.
Fixed it will be added to the fix for tomorrow’s patch. Amazing that you found this, really good exploration.
Door at the end of first elevator
After a fresh start at the Winterbase you went with the elevator down to floor 8. The Elevator door automatically opens – now go in front of the elevator door button console at the right. The Elevator door will close – make a step to the left – you hear the door opening sound but the door is still closed. I fyou do this more often strange door sounds happens and the door could be blocked in closed state.
Found the problem, it will be fixed in the upcoming Midway 1 of patch 0.2.0. Thank you for the report.
I’m moving the fix for patch 0.1.9.3.1, as it was an easy fix.
Main Menu – Options – Key Bindings
After starting the game I tried to change the key bindings in main menu (game itself was not startet yet) I can only asign the “left Mouse button”, no other key can be asigned.
When you start a new game story then press escape and select options, then again chnage the key bindings – now you can asign other keys!
Key bindings are not working if you change them in main menu.
22 Januar 2021
Penkury Early Access V.0.1.9.2.2
Issue logged, thank you for report.
Fixed. Fix will be available in the next Midway Patch 0.1.9.2 MW 4, and on Main Branch in patch 0.1.9.3.
When moving the camera around quickly with the MPS (might happen for other equippable items, not tested yet), there is an afterimage left behind as you turn the camera. Also noticed on your arm when trying to sleep in the Lazarus bed after waking up for the first time.
This issue is connected with the Unreal Engine older version of Anti-Aliasing. For the moment, we cannot do anything to fix this issue, without removing other graphical issues, Epic Games will provide a newer improved version of Anti-Aliasing in Unreal Engine 5 which we will move to as soon as it is available.
We have improved Anti-Aliasing with another layer of per-frame object correction, which limits ghosting to the (till update to Unreal Engine 5) minimum.
We will get back to this issue after moving to UE5.
Solid Construction Component and Solid State Battery
Misspelled as \”Solid Constructio(m) Component and Solid State Batter(ie)\” on their respective models
Fixed. Updated textures will be available in patch 0.1.9.
Texture and model issues
When talking to the Neurocore in Base 4 before entering the Lazarus bay, a set of computers and monitors in the room disappear when you move too far away from them.
Fixed, will be available in the upcoming patch 0.1.9.
when dismantling base parts i don’t get back some or any of the stuff used to make the base part and there needs to be a way to move items from char easier like holding shift and left click to transfer items
Swift item transfer is already available ( middle mouse button is used to swiftly move items between two storages ). Instruction/Information icon will be added to the Inventory to provide more information on all the functions available.
Dematerialization system provides 50 % resources back to the owner (located in the first available main storage “C.A.T” or “Storage building”) if all storages are full, resources will be lost. In the near future player will be able to upgrade Construction bot, to dematerialize buildings with better efficiency.