Lazarus Bed: stuck at loading screen
Started a new game after the big patch (took the chance because my buildings of the base also weren’t visible as someone else mentioned). At the start where you have to get the key at Doctor Januszkiewicz’s room. There’s a problem if you don’t exactly do the things in the order of the quest. If you went to Januszkiewicz’s room to get the key before the A.I. asked you to then you will be stuck: When I lay down in the “Bio-Reconstruction Chamber” in the Medbay at Lazarus I’m stuck at the loading screen “Synchronizing” and “Initalizing Neurocore A…” and the blue ball is moving but still nothing is happening. So, if you lay down in the Lazarus bed the game should react to: 1) you opened the MedBay because you know the key from previous savegame (or you went to Dr. Januskiewiecz’s room before it was meant to be) or 2) you didn’t meet the A.I. and therefore there is no meaning in laying down in the bed
Thank you for the detailed explanation, I’m currently working on this issue, and will send the fix as soon as possible.
Development Comment #2:
We discovered that the error with the game hanging on the loading screen was related to the newer version of the Engine we transfer the project on, we believe that it’s entirely fixed with the new game updated but cannot guarantee it if by any chance this error (being stuck in the loading screen) reappears please inform us as soon as possible.
Stuck in Story with SARA
I woke up at Lazarus Station after fresh start. SARA is calling via holocall. I answered and speak to her. I stuck in the story with SARA, she will not accept any answers and I can not exit this. Please see screenshot https://steamcommunity.com/sharedfiles/filedetails/?id=2842268683 Penkura Midway Branch V 0.2.0 MW 11.1 by the way – the Lazarus station look awesome
Thank you for the report. I’m currently investigating this bug.
Found the problem, and fixed it, I will add a fix to the upcoming patch. Once again thank you for the report.
Buiding q not showing rite info
the q is fukk i=of things that where allready built
Thank you for the report Jrok, I’m currently looking into it.
Updated the Construction Queue list with new features, overall the system should work better, in the future update, it will be moved to another place and improved further (to work with new build features). The fix is available in Midway Patch 0.2.0 MW 11.2.
Stuck at Storyline part 2
https://steamcommunity.com/sharedfiles/filedetails/?id=2800524998 I build up the 6 solar panels and the 3 energy storages – i was waiting for the 100k Power – I spoke to Sara and started the power surge – I entered the conversation to Sara in following way: 1 – I am ready to do it …. 1 Sara! 1 1 1 1 2 3 4 Sara did not speak anymore and I can not click anything – nothing happens – I can not exit this situation – in the archive you can see what i have clicked and this is still alive – i have to stop and reload the game Penkura Midway build V 0.2.0 MW10
Thank you for the report Ferlione, fixed, fix will appear in update 10.1.
Can not continue storyline.
Sara will not talk to me about Rail station gate being locked
Hello Raziel, MonoRail Station mission and dialogs around it will be added after the upcoming patch. The upcoming patch is about Med-Center, and the patch after it is MonoRail Station Mission, Dialogs, and a new game function. Patches after that will allow players to use the MonoRail Station to explore new zones. I will mark this as INPROGRESS and switch it to FIXED when the patch with new dialogs and mission is released.
game does not start
Hello. The game does not start, a message pops up: the entry point for the CreateDXGIFactory2 procedure was not found in the dxgi.dll library.
I have win7, directx 11 (dxdiag does not report any problems), firewall (HIPS) or antivirus are not blocking the game.
This is a known issue with the Unreal Engine 4.25, (appearing in some versions of Windows 7) I’m already contacting the Epic Games for the assistance with this bug.
Our own solution to the problem will be released in a few hours hopefully fixing this issue.